Last month, the team said that they want “every boss to feel like a final Cuphead boss,” and that’s kind of an overstatement. Again, there are no run & gun platforming stages per se, but there is a set of “challenge rooms” that gets straight to the point, and will force you to master the parry system if you haven’t already. You can really tell how the team put some extra seasoning on the visual style and the individual details for these new fights. One stage (featuring the “Moonshine Mob”) really grew on me, with several very interesting phase transitions and an incredible marriage of music and visuals - even surpassing most of what the game had achieved thus far. Full stop, I enjoyed the run & gun platforming stages (which the DLC has none of, to be clear) immensely more using her. Making her a charm that can be swapped out at any time if it gets to be too much is a smart move, but Chalice is a ton of fun in any context and I’m glad she’s in the game as-is. While the developers stopped short of calling her an “easy mode” when I talked to them pre-launch, she’s definitely going to feel that way to some people. As you can imagine, it’s kind of a huge deal and changes the way you approach every single boss in the game - old content included.Ĭhalice actually ended up being one of the most significant things about The Delicious Last Course for me when all was said and done. While it does take up the charm slot, Chalice comes with her own set of skills, including a parry dash (literally it’s a parry doubling as a dash, more on that in a second), a double jump (like, a passive double jump, no big deal), and a dodge roll (that has invincibility, or iFrames). Have you found any references in Cuphead that haven’t been mentioned before yet? Be sure to let us know in the comments.To be clear, you can “morph” into Chalice as one of the two main characters (Cuphead or Mugman) by equipping a special charm. Will we take this to our grave? Will somebody figure it out?” However, Moldenhauer refuses to give us any leads to what these unfound references could be. People are sleuths and they’ve found I’d say 90 percent of them, but there’s a couple that we’ve never heard anybody mention,” Moldenhauer says. Moldenhauer’s comment that “they’re all over the place” made us wonder if there might be any Easter eggs that haven’t been found yet. 'People are sleuths'īesides Street Fighter, the original Cuphead is known for all sorts of references ranging from Final Fantasy VI to Dragon Quest and even Kirby. When people find them on their own it’s so fun to watch their expressions,” Moldenhauer says. It wouldn’t even necessarily have to be something huge, but maybe just something like a background element. This is actually one of Jared’s – one of our co-creators – favorite things to do, as he likes to pay homage to his favorite games. “Oh my goodness, there’s a lot! It’s probably one of the most fun things about creating games. When asked if the DLC will include references as well, Moldenhauer answered with a big yes. “Street Fighter is definitely one of the core games that influenced us,” Moldenhauer admitted.
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